'Posts' are articles I've wrote discussing my experiences with topics such as implementing programming techniques, working with technologies, restoring and modding gaming consoles, etc. 'Projects' are either landing pages for (or post write-ups of) programming related projects that usually come with an accompanying GitHub repository. 'Resources' are where I dump non-programming stuff I've made — such as music or 3D models — that might be useful to someone.
Posts
22 August, 2015
Rendering Text: Signed Distance Fields

A brief look into using Signed Distance Fields (SDF) for the purposes of text rendering, with a break-down of how I went about implementing it into my C++ framework.
Projects
18 July, 2020
Uair (C++ Game Engine)

A game framework — written in C++ with an OpenGL-based rendering and a Lua-based scripting engine.
1 January, 2014
Oogaah (JS Project)

A short retrospective of an earlier JS project: Oogaah is a card game (based on ‘President’) played against 3 CPU opponents.
1 January, 2013
Static Offensive (JS Project)

A look at a re-imagining of an earlier project intended to be a turn-based strategy game; specifically at changes made to the map style.
1 January, 2012
GitHub Game Off 2012 (JS Project)

Looking at my entry in the GitHub Game Off — a month long Game Jam.
Resources
16 April, 2025
Games Page 3D Models (.blend)

3D models I made for use on my shelf on the games page (carts, cds and the like)